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/*
2
** $Id: luaconf.h,v 1.82 2006/04/10 18:27:23 roberto Exp $
3
** Configuration file for Lua
4
** See Copyright Notice in lua.h
5
*/
6
 
7
 
8
#ifndef lconfig_h
9
#define lconfig_h
10
 
11
#include <limits.h>
12
#include <stddef.h>
13
 
14
 
15
/*
16
** ==================================================================
17
** Search for "@@" to find all configurable definitions.
18
** ===================================================================
19
*/
20
 
21
 
22
/*
23
@@ LUA_ANSI controls the use of non-ansi features.
24
** CHANGE it (define it) if you want Lua to avoid the use of any
25
** non-ansi feature or library.
26
*/
27
#if defined(__STRICT_ANSI__)
28
#define LUA_ANSI
29
#endif
30
 
31
 
32
#if !defined(LUA_ANSI) && defined(_WIN32)
33
#define LUA_WIN
34
#endif
35
 
36
#if defined(LUA_USE_LINUX)
37
#define LUA_USE_POSIX
38
#define LUA_USE_DLOPEN		/* needs an extra library: -ldl */
39
#define LUA_USE_READLINE	/* needs some extra libraries */
40
#endif
41
 
42
#if defined(LUA_USE_MACOSX)
43
#define LUA_USE_POSIX
44
#define LUA_DL_DYLD		/* does not need extra library */
45
#endif
46
 
47
 
48
 
49
/*
50
@@ LUA_USE_POSIX includes all functionallity listed as X/Open System
51
@* Interfaces Extension (XSI).
52
** CHANGE it (define it) if your system is XSI compatible.
53
*/
54
#if defined(LUA_USE_POSIX)
55
#define LUA_USE_MKSTEMP
56
#define LUA_USE_ISATTY
57
#define LUA_USE_POPEN
58
#define LUA_USE_ULONGJMP
59
#endif
60
 
61
 
62
/*
63
@@ LUA_PATH and LUA_CPATH are the names of the environment variables that
64
@* Lua check to set its paths.
65
@@ LUA_INIT is the name of the environment variable that Lua
66
@* checks for initialization code.
67
** CHANGE them if you want different names.
68
*/
69
#define LUA_PATH        "LUA_PATH"
70
#define LUA_CPATH       "LUA_CPATH"
71
#define LUA_INIT	"LUA_INIT"
72
 
73
 
74
/*
75
@@ LUA_PATH_DEFAULT is the default path that Lua uses to look for
76
@* Lua libraries.
77
@@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for
78
@* C libraries.
79
** CHANGE them if your machine has a non-conventional directory
80
** hierarchy or if you want to install your libraries in
81
** non-conventional directories.
82
*/
83
#if defined(_WIN32)
84
/*
85
** In Windows, any exclamation mark ('!') in the path is replaced by the
86
** path of the directory of the executable file of the current process.
87
*/
88
#define LUA_LDIR	"!\\lua\\"
89
#define LUA_CDIR	"!\\"
90
#define LUA_PATH_DEFAULT  \
91
		".\\?.lua;"  LUA_LDIR"?.lua;"  LUA_LDIR"?\\init.lua;" \
92
		             LUA_CDIR"?.lua;"  LUA_CDIR"?\\init.lua"
93
#define LUA_CPATH_DEFAULT \
94
	".\\?.dll;"  LUA_CDIR"?.dll;" LUA_CDIR"loadall.dll"
95
 
96
#else
97
#define LUA_ROOT	"/usr/local/"
98
#define LUA_LDIR	LUA_ROOT "share/lua/5.1/"
99
#define LUA_CDIR	LUA_ROOT "lib/lua/5.1/"
100
#define LUA_PATH_DEFAULT  \
101
		"./?.lua;"  LUA_LDIR"?.lua;"  LUA_LDIR"?/init.lua;" \
102
		            LUA_CDIR"?.lua;"  LUA_CDIR"?/init.lua"
103
#define LUA_CPATH_DEFAULT \
104
	"./?.so;"  LUA_CDIR"?.so;" LUA_CDIR"loadall.so"
105
#endif
106
 
107
 
108
/*
109
@@ LUA_DIRSEP is the directory separator (for submodules).
110
** CHANGE it if your machine does not use "/" as the directory separator
111
** and is not Windows. (On Windows Lua automatically uses "\".)
112
*/
113
#if defined(_WIN32)
114
#define LUA_DIRSEP	"\\"
115
#else
116
#define LUA_DIRSEP	"/"
117
#endif
118
 
119
 
120
/*
121
@@ LUA_PATHSEP is the character that separates templates in a path.
122
@@ LUA_PATH_MARK is the string that marks the substitution points in a
123
@* template.
124
@@ LUA_EXECDIR in a Windows path is replaced by the executable's
125
@* directory.
126
@@ LUA_IGMARK is a mark to ignore all before it when bulding the
127
@* luaopen_ function name.
128
** CHANGE them if for some reason your system cannot use those
129
** characters. (E.g., if one of those characters is a common character
130
** in file/directory names.) Probably you do not need to change them.
131
*/
132
#define LUA_PATHSEP	";"
133
#define LUA_PATH_MARK	"?"
134
#define LUA_EXECDIR	"!"
135
#define LUA_IGMARK	"-"
136
 
137
 
138
/*
139
@@ LUA_INTEGER is the integral type used by lua_pushinteger/lua_tointeger.
140
** CHANGE that if ptrdiff_t is not adequate on your machine. (On most
141
** machines, ptrdiff_t gives a good choice between int or long.)
142
*/
143
#define LUA_INTEGER	ptrdiff_t
144
 
145
 
146
/*
147
@@ LUA_API is a mark for all core API functions.
148
@@ LUALIB_API is a mark for all standard library functions.
149
** CHANGE them if you need to define those functions in some special way.
150
** For instance, if you want to create one Windows DLL with the core and
151
** the libraries, you may want to use the following definition (define
152
** LUA_BUILD_AS_DLL to get it).
153
*/
154
#if defined(LUA_BUILD_AS_DLL)
155
 
156
#if defined(LUA_CORE) || defined(LUA_LIB)
157
#define LUA_API __declspec(dllexport)
158
#else
159
#define LUA_API __declspec(dllimport)
160
#endif
161
 
162
#else
163
 
164
#define LUA_API		extern
165
 
166
#endif
167
 
168
/* more often than not the libs go together with the core */
169
#define LUALIB_API	LUA_API
170
 
171
 
172
/*
173
@@ LUAI_FUNC is a mark for all extern functions that are not to be
174
@* exported to outside modules.
175
@@ LUAI_DATA is a mark for all extern (const) variables that are not to
176
@* be exported to outside modules.
177
** CHANGE them if you need to mark them in some special way. Elf/gcc
178
** (versions 3.2 and later) mark them as "hidden" to optimize access
179
** when Lua is compiled as a shared library.
180
*/
181
#if defined(luaall_c)
182
#define LUAI_FUNC	static
183
#define LUAI_DATA	/* empty */
184
 
185
#elif defined(__GNUC__) && ((__GNUC__*100 + __GNUC_MINOR__) >= 302) && \
186
      defined(__ELF__)
187
#define LUAI_FUNC	__attribute__((visibility("hidden"))) extern
188
#define LUAI_DATA	LUAI_FUNC
189
 
190
#else
191
#define LUAI_FUNC	extern
192
#define LUAI_DATA	extern
193
#endif
194
 
195
 
196
 
197
/*
198
@@ LUA_QL describes how error messages quote program elements.
199
** CHANGE it if you want a different appearance.
200
*/
201
#define LUA_QL(x)	"'" x "'"
202
#define LUA_QS		LUA_QL("%s")
203
 
204
 
205
/*
206
@@ LUA_IDSIZE gives the maximum size for the description of the source
207
@* of a function in debug information.
208
** CHANGE it if you want a different size.
209
*/
210
#define LUA_IDSIZE	60
211
 
212
 
213
/*
214
** {==================================================================
215
** Stand-alone configuration
216
** ===================================================================
217
*/
218
 
219
#if defined(lua_c) || defined(luaall_c)
220
 
221
/*
222
@@ lua_stdin_is_tty detects whether the standard input is a 'tty' (that
223
@* is, whether we're running lua interactively).
224
** CHANGE it if you have a better definition for non-POSIX/non-Windows
225
** systems.
226
*/
227
#if defined(LUA_USE_ISATTY)
228
#include <unistd.h>
229
#define lua_stdin_is_tty()	isatty(0)
230
#elif defined(LUA_WIN)
231
#include <io.h>
232
#include <stdio.h>
233
#define lua_stdin_is_tty()	_isatty(_fileno(stdin))
234
#else
235
#define lua_stdin_is_tty()	1  /* assume stdin is a tty */
236
#endif
237
 
238
 
239
/*
240
@@ LUA_PROMPT is the default prompt used by stand-alone Lua.
241
@@ LUA_PROMPT2 is the default continuation prompt used by stand-alone Lua.
242
** CHANGE them if you want different prompts. (You can also change the
243
** prompts dynamically, assigning to globals _PROMPT/_PROMPT2.)
244
*/
245
#define LUA_PROMPT		"> "
246
#define LUA_PROMPT2		">> "
247
 
248
 
249
/*
250
@@ LUA_PROGNAME is the default name for the stand-alone Lua program.
251
** CHANGE it if your stand-alone interpreter has a different name and
252
** your system is not able to detect that name automatically.
253
*/
254
#define LUA_PROGNAME		"lua"
255
 
256
 
257
/*
258
@@ LUA_MAXINPUT is the maximum length for an input line in the
259
@* stand-alone interpreter.
260
** CHANGE it if you need longer lines.
261
*/
262
#define LUA_MAXINPUT	512
263
 
264
 
265
/*
266
@@ lua_readline defines how to show a prompt and then read a line from
267
@* the standard input.
268
@@ lua_saveline defines how to "save" a read line in a "history".
269
@@ lua_freeline defines how to free a line read by lua_readline.
270
** CHANGE them if you want to improve this functionality (e.g., by using
271
** GNU readline and history facilities).
272
*/
273
#if defined(LUA_USE_READLINE)
274
#include <stdio.h>
275
#include <readline/readline.h>
276
#include <readline/history.h>
277
#define lua_readline(L,b,p)	((void)L, ((b)=readline(p)) != NULL)
278
#define lua_saveline(L,idx) \
279
	if (lua_strlen(L,idx) > 0)  /* non-empty line? */ \
280
	  add_history(lua_tostring(L, idx));  /* add it to history */
281
#define lua_freeline(L,b)	((void)L, free(b))
282
#else
283
#define lua_readline(L,b,p)	\
284
	((void)L, fputs(p, stdout), fflush(stdout),  /* show prompt */ \
285
	fgets(b, LUA_MAXINPUT, stdin) != NULL)  /* get line */
286
#define lua_saveline(L,idx)	{ (void)L; (void)idx; }
287
#define lua_freeline(L,b)	{ (void)L; (void)b; }
288
#endif
289
 
290
#endif
291
 
292
/* }================================================================== */
293
 
294
 
295
/*
296
@@ LUAI_GCPAUSE defines the default pause between garbage-collector cycles
297
@* as a percentage.
298
** CHANGE it if you want the GC to run faster or slower (higher values
299
** mean larger pauses which mean slower collection.) You can also change
300
** this value dynamically.
301
*/
302
#define LUAI_GCPAUSE	200  /* 200% (wait memory to double before next GC) */
303
 
304
 
305
/*
306
@@ LUAI_GCMUL defines the default speed of garbage collection relative to
307
@* memory allocation as a percentage.
308
** CHANGE it if you want to change the granularity of the garbage
309
** collection. (Higher values mean coarser collections. 0 represents
310
** infinity, where each step performs a full collection.) You can also
311
** change this value dynamically.
312
*/
313
#define LUAI_GCMUL	200 /* GC runs 'twice the speed' of memory allocation */
314
 
315
 
316
 
317
/*
318
@@ LUA_COMPAT_GETN controls compatibility with old getn behavior.
319
** CHANGE it (define it) if you want exact compatibility with the
320
** behavior of setn/getn in Lua 5.0.
321
*/
322
#undef LUA_COMPAT_GETN
323
 
324
/*
325
@@ LUA_COMPAT_LOADLIB controls compatibility about global loadlib.
326
** CHANGE it to undefined as soon as you do not need a global 'loadlib'
327
** function (the function is still available as 'package.loadlib').
328
*/
329
#undef LUA_COMPAT_LOADLIB
330
 
331
/*
332
@@ LUA_COMPAT_VARARG controls compatibility with old vararg feature.
333
** CHANGE it to undefined as soon as your programs use only '...' to
334
** access vararg parameters (instead of the old 'arg' table).
335
*/
336
#define LUA_COMPAT_VARARG
337
 
338
/*
339
@@ LUA_COMPAT_MOD controls compatibility with old math.mod function.
340
** CHANGE it to undefined as soon as your programs use 'math.fmod' or
341
** the new '%' operator instead of 'math.mod'.
342
*/
343
#define LUA_COMPAT_MOD
344
 
345
/*
346
@@ LUA_COMPAT_LSTR controls compatibility with old long string nesting
347
@* facility.
348
** CHANGE it to 2 if you want the old behaviour, or undefine it to turn
349
** off the advisory error when nesting [[...]].
350
*/
351
#define LUA_COMPAT_LSTR		1
352
 
353
/*
354
@@ LUA_COMPAT_GFIND controls compatibility with old 'string.gfind' name.
355
** CHANGE it to undefined as soon as you rename 'string.gfind' to
356
** 'string.gmatch'.
357
*/
358
#define LUA_COMPAT_GFIND
359
 
360
/*
361
@@ LUA_COMPAT_OPENLIB controls compatibility with old 'luaL_openlib'
362
@* behavior.
363
** CHANGE it to undefined as soon as you replace to 'luaL_registry'
364
** your uses of 'luaL_openlib'
365
*/
366
#define LUA_COMPAT_OPENLIB
367
 
368
 
369
 
370
/*
371
@@ luai_apicheck is the assert macro used by the Lua-C API.
372
** CHANGE luai_apicheck if you want Lua to perform some checks in the
373
** parameters it gets from API calls. This may slow down the interpreter
374
** a bit, but may be quite useful when debugging C code that interfaces
375
** with Lua. A useful redefinition is to use assert.h.
376
*/
377
#if defined(LUA_USE_APICHECK)
378
#include <assert.h>
379
#define luai_apicheck(L,o)	{ (void)L; assert(o); }
380
#else
381
#define luai_apicheck(L,o)	{ (void)L; }
382
#endif
383
 
384
 
385
/*
386
@@ LUAI_BITSINT defines the number of bits in an int.
387
** CHANGE here if Lua cannot automatically detect the number of bits of
388
** your machine. Probably you do not need to change this.
389
*/
390
/* avoid overflows in comparison */
391
#if INT_MAX-20 < 32760
392
#define LUAI_BITSINT	16
393
#elif INT_MAX > 2147483640L
394
/* int has at least 32 bits */
395
#define LUAI_BITSINT	32
396
#else
397
#error "you must define LUA_BITSINT with number of bits in an integer"
398
#endif
399
 
400
 
401
/*
402
@@ LUAI_UINT32 is an unsigned integer with at least 32 bits.
403
@@ LUAI_INT32 is an signed integer with at least 32 bits.
404
@@ LUAI_UMEM is an unsigned integer big enough to count the total
405
@* memory used by Lua.
406
@@ LUAI_MEM is a signed integer big enough to count the total memory
407
@* used by Lua.
408
** CHANGE here if for some weird reason the default definitions are not
409
** good enough for your machine. (The definitions in the 'else'
410
** part always works, but may waste space on machines with 64-bit
411
** longs.) Probably you do not need to change this.
412
*/
413
#if LUAI_BITSINT >= 32
414
#define LUAI_UINT32	unsigned int
415
#define LUAI_INT32	int
416
#define LUAI_MAXINT32	INT_MAX
417
#define LUAI_UMEM	size_t
418
#define LUAI_MEM	ptrdiff_t
419
#else
420
/* 16-bit ints */
421
#define LUAI_UINT32	unsigned long
422
#define LUAI_INT32	long
423
#define LUAI_MAXINT32	LONG_MAX
424
#define LUAI_UMEM	unsigned long
425
#define LUAI_MEM	long
426
#endif
427
 
428
 
429
/*
430
@@ LUAI_MAXCALLS limits the number of nested calls.
431
** CHANGE it if you need really deep recursive calls. This limit is
432
** arbitrary; its only purpose is to stop infinite recursion before
433
** exhausting memory.
434
*/
435
#define LUAI_MAXCALLS	20000
436
 
437
 
438
/*
439
@@ LUAI_MAXCSTACK limits the number of Lua stack slots that a C function
440
@* can use.
441
** CHANGE it if you need lots of (Lua) stack space for your C
442
** functions. This limit is arbitrary; its only purpose is to stop C
443
** functions to consume unlimited stack space.
444
*/
445
#define LUAI_MAXCSTACK	2048
446
 
447
 
448
 
449
/*
450
** {==================================================================
451
** CHANGE (to smaller values) the following definitions if your system
452
** has a small C stack. (Or you may want to change them to larger
453
** values if your system has a large C stack and these limits are
454
** too rigid for you.) Some of these constants control the size of
455
** stack-allocated arrays used by the compiler or the interpreter, while
456
** others limit the maximum number of recursive calls that the compiler
457
** or the interpreter can perform. Values too large may cause a C stack
458
** overflow for some forms of deep constructs.
459
** ===================================================================
460
*/
461
 
462
 
463
/*
464
@@ LUAI_MAXCCALLS is the maximum depth for nested C calls (short) and
465
@* syntactical nested non-terminals in a program.
466
*/
467
#define LUAI_MAXCCALLS		200
468
 
469
 
470
/*
471
@@ LUAI_MAXVARS is the maximum number of local variables per function
472
@* (must be smaller than 250).
473
*/
474
#define LUAI_MAXVARS		200
475
 
476
 
477
/*
478
@@ LUAI_MAXUPVALUES is the maximum number of upvalues per function
479
@* (must be smaller than 250).
480
*/
481
#define LUAI_MAXUPVALUES	60
482
 
483
 
484
/*
485
@@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system.
486
*/
487
#define LUAL_BUFFERSIZE		BUFSIZ
488
 
489
/* }================================================================== */
490
 
491
 
492
 
493
 
494
/*
495
** {==================================================================
496
@@ LUA_NUMBER is the type of numbers in Lua.
497
** CHANGE the following definitions only if you want to build Lua
498
** with a number type different from double. You may also need to
499
** change lua_number2int & lua_number2integer.
500
** ===================================================================
501
*/
502
 
503
#define LUA_NUMBER_DOUBLE
504
#define LUA_NUMBER	double
505
 
506
/*
507
@@ LUAI_UACNUMBER is the result of an 'usual argument conversion'
508
@* over a number.
509
*/
510
#define LUAI_UACNUMBER	double
511
 
512
 
513
/*
514
@@ LUA_NUMBER_SCAN is the format for reading numbers.
515
@@ LUA_NUMBER_FMT is the format for writing numbers.
516
@@ lua_number2str converts a number to a string.
517
@@ LUAI_MAXNUMBER2STR is maximum size of previous conversion.
518
@@ lua_str2number converts a string to a number.
519
*/
520
#define LUA_NUMBER_SCAN		"%lf"
521
#define LUA_NUMBER_FMT		"%.14g"
522
#define lua_number2str(s,n)	sprintf((s), LUA_NUMBER_FMT, (n))
523
#define LUAI_MAXNUMBER2STR	32 /* 16 digits, sign, point, and \0 */
524
#define lua_str2number(s,p)	strtod((s), (p))
525
 
526
 
527
/*
528
@@ The luai_num* macros define the primitive operations over numbers.
529
*/
530
#if defined(LUA_CORE)
531
#include <math.h>
532
#define luai_numadd(a,b)	((a)+(b))
533
#define luai_numsub(a,b)	((a)-(b))
534
#define luai_nummul(a,b)	((a)*(b))
535
#define luai_numdiv(a,b)	((a)/(b))
536
#define luai_nummod(a,b)	((a) - floor((a)/(b))*(b))
537
#define luai_numpow(a,b)	(pow(a,b))
538
#define luai_numunm(a)		(-(a))
539
#define luai_numeq(a,b)		((a)==(b))
540
#define luai_numlt(a,b)		((a)<(b))
541
#define luai_numle(a,b)		((a)<=(b))
542
#define luai_numisnan(a)	(!luai_numeq((a), (a)))
543
#endif
544
 
545
 
546
/*
547
@@ lua_number2int is a macro to convert lua_Number to int.
548
@@ lua_number2integer is a macro to convert lua_Number to lua_Integer.
549
** CHANGE them if you know a faster way to convert a lua_Number to
550
** int (with any rounding method and without throwing errors) in your
551
** system. In Pentium machines, a naive typecast from double to int
552
** in C is extremely slow, so any alternative is worth trying.
553
*/
554
 
555
/* On a Pentium, resort to a trick */
556
#if defined(LUA_NUMBER_DOUBLE) && !defined(LUA_ANSI) && !defined(__SSE2__) && \
557
    (defined(__i386) || defined (_M_IX86) || defined(__i386__))
558
 
559
/* On a Microsoft compiler, use assembler */
560
#if defined(_MSC_VER)
561
 
562
#define lua_number2int(i,d)   __asm fld d   __asm fistp i
563
#define lua_number2integer(i,n)		lua_number2int(i, n)
564
 
565
/* the next trick should work on any Pentium, but sometimes clashes
566
   with a DirectX idiosyncrasy */
567
#else
568
 
569
union luai_Cast { double l_d; long l_l; };
570
#define lua_number2int(i,d) \
571
  { volatile union luai_Cast u; u.l_d = (d) + 6755399441055744.0; (i) = u.l_l; }
572
#define lua_number2integer(i,n)		lua_number2int(i, n)
573
 
574
#endif
575
 
576
 
577
/* this option always works, but may be slow */
578
#else
579
#define lua_number2int(i,d)	((i)=(int)(d))
580
#define lua_number2integer(i,d)	((i)=(lua_Integer)(d))
581
 
582
#endif
583
 
584
/* }================================================================== */
585
 
586
 
587
/*
588
@@ LUAI_USER_ALIGNMENT_T is a type that requires maximum alignment.
589
** CHANGE it if your system requires alignments larger than double. (For
590
** instance, if your system supports long doubles and they must be
591
** aligned in 16-byte boundaries, then you should add long double in the
592
** union.) Probably you do not need to change this.
593
*/
594
#define LUAI_USER_ALIGNMENT_T	union { double u; void *s; long l; }
595
 
596
 
597
/*
598
@@ LUAI_THROW/LUAI_TRY define how Lua does exception handling.
599
** CHANGE them if you prefer to use longjmp/setjmp even with C++
600
** or if want/don't to use _longjmp/_setjmp instead of regular
601
** longjmp/setjmp. By default, Lua handles errors with exceptions when
602
** compiling as C++ code, with _longjmp/_setjmp when asked to use them,
603
** and with longjmp/setjmp otherwise.
604
*/
605
#if defined(__cplusplus)
606
/* C++ exceptions */
607
#define LUAI_THROW(L,c)	throw(c)
608
#define LUAI_TRY(L,c,a)	try { a } catch(...) \
609
	{ if ((c)->status == 0) (c)->status = -1; }
610
#define luai_jmpbuf	int  /* dummy variable */
611
 
612
#elif defined(LUA_USE_ULONGJMP)
613
/* in Unix, try _longjmp/_setjmp (more efficient) */
614
#define LUAI_THROW(L,c)	_longjmp((c)->b, 1)
615
#define LUAI_TRY(L,c,a)	if (_setjmp((c)->b) == 0) { a }
616
#define luai_jmpbuf	jmp_buf
617
 
618
#else
619
/* default handling with long jumps */
620
#define LUAI_THROW(L,c)	longjmp((c)->b, 1)
621
#define LUAI_TRY(L,c,a)	if (setjmp((c)->b) == 0) { a }
622
#define luai_jmpbuf	jmp_buf
623
 
624
#endif
625
 
626
 
627
/*
628
@@ LUA_MAXCAPTURES is the maximum number of captures that a pattern
629
@* can do during pattern-matching.
630
** CHANGE it if you need more captures. This limit is arbitrary.
631
*/
632
#define LUA_MAXCAPTURES		32
633
 
634
 
635
/*
636
@@ lua_tmpnam is the function that the OS library uses to create a
637
@* temporary name.
638
@@ LUA_TMPNAMBUFSIZE is the maximum size of a name created by lua_tmpnam.
639
** CHANGE them if you have an alternative to tmpnam (which is considered
640
** insecure) or if you want the original tmpnam anyway.  By default, Lua
641
** uses tmpnam except when POSIX is available, where it uses mkstemp.
642
*/
643
#if defined(loslib_c) || defined(luaall_c)
644
 
645
#if defined(LUA_USE_MKSTEMP)
646
#include <unistd.h>
647
#define LUA_TMPNAMBUFSIZE	32
648
#define lua_tmpnam(b,e)	{ \
649
	strcpy(b, "/tmp/lua_XXXXXX"); \
650
	e = mkstemp(b); \
651
	if (e != -1) close(e); \
652
	e = (e == -1); }
653
 
654
#else
655
#define LUA_TMPNAMBUFSIZE	L_tmpnam
656
#define lua_tmpnam(b,e)		{ e = (tmpnam(b) == NULL); }
657
#endif
658
 
659
#endif
660
 
661
 
662
/*
663
@@ lua_popen spawns a new process connected to the current one through
664
@* the file streams.
665
** CHANGE it if you have a way to implement it in your system.
666
*/
667
#if defined(LUA_USE_POPEN)
668
 
669
#define lua_popen(L,c,m)	((void)L, popen(c,m))
670
#define lua_pclose(L,file)	((void)L, (pclose(file) != -1))
671
 
672
#elif defined(LUA_WIN)
673
 
674
#define lua_popen(L,c,m)	((void)L, _popen(c,m))
675
#define lua_pclose(L,file)	((void)L, (_pclose(file) != -1))
676
 
677
#else
678
 
679
#define lua_popen(L,c,m)	((void)((void)c, m),  \
680
		luaL_error(L, LUA_QL("popen") " not supported"), (FILE*)0)
681
#define lua_pclose(L,file)		((void)((void)L, file), 0)
682
 
683
#endif
684
 
685
/*
686
@@ LUA_DL_* define which dynamic-library system Lua should use.
687
** CHANGE here if Lua has problems choosing the appropriate
688
** dynamic-library system for your platform (either Windows' DLL, Mac's
689
** dyld, or Unix's dlopen). If your system is some kind of Unix, there
690
** is a good chance that it has dlopen, so LUA_DL_DLOPEN will work for
691
** it.  To use dlopen you also need to adapt the src/Makefile (probably
692
** adding -ldl to the linker options), so Lua does not select it
693
** automatically.  (When you change the makefile to add -ldl, you must
694
** also add -DLUA_USE_DLOPEN.)
695
** If you do not want any kind of dynamic library, undefine all these
696
** options.
697
** By default, _WIN32 gets LUA_DL_DLL and MAC OS X gets LUA_DL_DYLD.
698
*/
699
#if defined(LUA_USE_DLOPEN)
700
#define LUA_DL_DLOPEN
701
#endif
702
 
703
#if defined(LUA_WIN)
704
#define LUA_DL_DLL
705
#endif
706
 
707
 
708
/*
709
@@ LUAI_EXTRASPACE allows you to add user-specific data in a lua_State
710
@* (the data goes just *before* the lua_State pointer).
711
** CHANGE (define) this if you really need that. This value must be
712
** a multiple of the maximum alignment required for your machine.
713
*/
714
#define LUAI_EXTRASPACE		0
715
 
716
 
717
/*
718
@@ luai_userstate* allow user-specific actions on threads.
719
** CHANGE them if you defined LUAI_EXTRASPACE and need to do something
720
** extra when a thread is created/deleted/resumed/yielded.
721
*/
722
#define luai_userstateopen(L)		((void)L)
723
#define luai_userstateclose(L)		((void)L)
724
#define luai_userstatethread(L,L1)	((void)L)
725
#define luai_userstatefree(L)		((void)L)
726
#define luai_userstateresume(L,n)	((void)L)
727
#define luai_userstateyield(L,n)	((void)L)
728
 
729
 
730
/*
731
@@ LUA_INTFRMLEN is the length modifier for integer conversions
732
@* in 'string.format'.
733
@@ LUA_INTFRM_T is the integer type correspoding to the previous length
734
@* modifier.
735
** CHANGE them if your system supports long long or does not support long.
736
*/
737
 
738
#if defined(LUA_USELONGLONG)
739
 
740
#define LUA_INTFRMLEN		"ll"
741
#define LUA_INTFRM_T		long long
742
 
743
#else
744
 
745
#define LUA_INTFRMLEN		"l"
746
#define LUA_INTFRM_T		long
747
 
748
#endif
749
 
750
 
751
 
752
/* =================================================================== */
753
 
754
/*
755
** Local configuration. You can use this space to add your redefinitions
756
** without modifying the main part of the file.
757
*/
758
 
759
 
760
 
761
#endif
762