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/******************************************************************************
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*
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* ClientDebugCommands.cpp
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*
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*
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* By Tristan Cormier - 11/21/2024
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*
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***/
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#include "pch.h"
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#pragma hdrstop
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#include "ClientDebugCommands.h"
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#include <Console/ConsoleClient.h>
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#include <DB/WowClientDB.h>
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#include <WowSvcs/ClientServices.h>
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#include "Object/ObjectClient/Player_C.h"
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#include "ObjectMgrClient/ObjectMgrClient.h"
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/******************************************************************************
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*
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* Private
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*
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***/
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//=============================================================================
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BOOL CCommand_BootMe (const char * command, const char * arguments) {
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CDataStore msg;
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msg.Put(CMSG_BOOTME);
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msg.Finalize();
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ClientServices_Send(&msg);
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return TRUE;
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}
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//=============================================================================
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BOOL CCommand_CreateItem (const char * command, const char * arguments) {
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char string[256];
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SStrCopy(string, arguments, 0xffffffff);
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char * token = 0;
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token = strtok(string, " \t");
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int itemId = SStrToInt(token);
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int quantity = 1;
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if (token = strtok(NULL, "\r\n"))
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quantity = SStrToInt(token);
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CDataStore msg;
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msg.Put(CMSG_CREATEITEM);
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msg.Put(itemId);
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msg.Put(quantity);
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msg.Finalize();
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ClientServices_Send(&msg);
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return TRUE;
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}
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//=============================================================================
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BOOL CCommand_CreateMonster (char const* command, char const* arguments) {
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// Monster type to create: negative for pet
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int type = SStrToInt(arguments);
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CDataStore msg;
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msg.Put(CMSG_CREATEMONSTER);
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msg.Put(type);
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msg.Finalize();
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ClientServices_Send(&msg);
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return TRUE;
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}
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//=============================================================================
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BOOL CCommand_Decharge (char const* command, char const* arguments) {
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CDataStore msg;
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msg.Put(CMSG_DECHARGE);
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msg.Finalize();
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ClientServices_Send(&msg);
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return TRUE;
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}
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//=============================================================================
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BOOL CCommand_DLoc (char const *command, char const *arguments)
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{
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unsigned long long playerGUID = ClntObjMgrGetActivePlayer();
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CGPlayer_C *player = (CGPlayer_C *)ClntObjMgrObjectPtr(playerGUID,TYPE_PLAYER,__FILE__,__LINE__);
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C3Vector pos;
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player->GetPosition(pos);
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ConsoleWriteA("%g,%g,%g", DEFAULT_COLOR, pos.x, pos.y, pos.z);
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return TRUE;
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}
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//=============================================================================
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BOOL CCommand_Learn (const char * command, const char * arguments) {
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int spellId = 0;
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if (isdigit(*arguments)) {
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spellId = SStrToInt(arguments);
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if (spellId <= 0)
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return TRUE;
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}
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else {
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// TODO:
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ConsoleWrite("Learning spells by name is not yet implemented", DEFAULT_COLOR);
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return TRUE;
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}
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CDataStore msg;
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msg.Put(CMSG_LEARN_SPELL);
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msg.Put(spellId);
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msg.Finalize();
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ClientServices_Send(&msg);
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return TRUE;
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}
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//=============================================================================
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BOOL CCommand_Level (const char * command, const char * arguments) {
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int level = SStrToInt(arguments);
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if (level <= 0 || level > 100)
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ConsoleWrite("Invalid level specified\n", DEFAULT_COLOR);
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else {
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CDataStore msg;
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msg.Put(CMSG_LEVEL_CHEAT);
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msg.Put(level);
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msg.Finalize();
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ClientServices_Send(&msg);
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}
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return TRUE;
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}
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//=============================================================================
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BOOL CCommand_Recharge (const char * command, const char * arguments) {
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CDataStore msg;
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msg.Put(CMSG_RECHARGE);
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msg.Finalize();
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ClientServices_Send(&msg);
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return TRUE;
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}
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/******************************************************************************
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*
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* Exports
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*
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***/
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//=============================================================================
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void DebugClientCommands::Install () {
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ConsoleCommandRegister("bootme", CCommand_BootMe, DEBUG, NOHELP);
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ConsoleCommandRegister(
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"learn",
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CCommand_Learn,
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DEBUG,
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"Learn a spell or -1 for all spells"
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);
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ConsoleCommandRegister("ci", CCommand_CreateItem, GAME, NOHELP);
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ConsoleCommandRegister("createitem", CCommand_CreateItem, GAME, NOHELP);
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ConsoleCommandRegister("cm", CCommand_CreateMonster, GAME, NOHELP);
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ConsoleCommandRegister("createmonster", CCommand_CreateMonster, GAME, NOHELP);
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ConsoleCommandRegister("dloc", CCommand_DLoc, DEBUG, NOHELP);
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ConsoleCommandRegister("recharge", CCommand_Recharge, GAME, NOHELP);
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ConsoleCommandRegister("decharge", CCommand_Decharge, GAME, NOHELP);
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ConsoleCommandRegister("level", CCommand_Level, DEBUG, NOHELP);
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}
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//=============================================================================
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void DebugClientCommands::Uninstall () {
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ConsoleCommandUnregister("bootme");
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ConsoleCommandUnregister("learn");
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ConsoleCommandUnregister("ci");
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ConsoleCommandUnregister("createitem");
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ConsoleCommandUnregister("cm");
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ConsoleCommandUnregister("createmonster");
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ConsoleCommandUnregister ("dloc");
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ConsoleCommandUnregister("recharge");
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ConsoleCommandUnregister("decharge");
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ConsoleCommandUnregister("level");
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}
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//===================================
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// MIT License
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//
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// Copyright (c) 2024 by Tristan Cormier
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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//===================================
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