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#include "pch.h"
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#pragma hdrstop
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#include "Player_C.h"
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#include <WowSvcs/ClientServices.h>
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#include <Console/ConsoleClient.h>
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#define PLAYERCLIENTINITIALIZE 0x006E8EE0;
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#define PLAYERCLIENTSHUTDOWN 0x006E0300;
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void (*PlayerClientInitializePtr)() = *(void(*)())PLAYERCLIENTINITIALIZE;
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void (*PlayerClientShutdownPtr)() = *(void(*)())PLAYERCLIENTSHUTDOWN;
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void WowGM::PlayerClientInitialize()
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{
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DETOUR_INIT;
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DETOUR_ATTACH(PlayerClientInitializePtr,::PlayerClientInitialize);
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DETOUR_ATTACH(PlayerClientShutdownPtr,::PlayerClientShutdown);
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DETOUR_COMMIT;
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}
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void WowGM::PlayerClientShutdown()
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{
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DETOUR_INIT;
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DETOUR_DETACH(PlayerClientInitializePtr,::PlayerClientInitialize);
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DETOUR_DETACH(PlayerClientShutdownPtr,::PlayerClientShutdown);
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DETOUR_COMMIT;
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}
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//===========================================================================
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BOOL GmResurrectFailedHandler(void* formal,
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NETMESSAGE msgId,
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unsigned int eventTime,
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CDataStore* msg)
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{
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BOOL failed;
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msg->Get(failed);
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if (!failed) {
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ConsoleWrite("Player resurrected", DEFAULT_COLOR);
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}
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else {
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ConsoleWrite("resurrect failed", DEFAULT_COLOR);
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}
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return TRUE;
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}
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//===========================================================================
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void PlayerClientInitialize()
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{
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PlayerClientInitializePtr();
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ClientServices_SetMessageHandler(SMSG_RESURRECT_FAILED,GmResurrectFailedHandler,0);
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}
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//===========================================================================
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void PlayerClientShutdown()
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{
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PlayerClientShutdownPtr();
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ClientServices_ClearMessageHandler(SMSG_RESURRECT_FAILED);
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}
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