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#ifndef  _PLAYER_C_H_
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#define  _PLAYER_C_H_
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#include "Object_C.h"
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namespace WowGM {
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	//=========================================================================
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	void PlayerClientInitialize ();
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	//=========================================================================
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	void PlayerClientShutdown ();
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};
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//=============================================================================
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void PlayerClientInitialize ();
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//=============================================================================
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void PlayerClientShutdown ();
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/******************************************************************************
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*
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*		CGPlayer_C class
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*
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***/
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class CGPlayer_C: CGObject_C {
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	//=========================================================================
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	static void PlayerInitializeMessageHandlers ();
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};
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#endif // ifndef _PLAYER_C_H_
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