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#include "pch.h"
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#pragma hdrstop
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#include "GameUI.h"
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#include <Console/ConsoleClient.h>
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#include <FrameScript/FrameScript.h>
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/****************************************************************************
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*
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* Memory addresses
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*
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***/
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#define CGGAMEUI__INITIALIZE 0x0052A980;
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#define CGGAMEUI__CANPERFORMACTION 0x005191C0;
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#define CGGAMEUI__SHUTDOWN 0x00528F00;
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/****************************************************************************
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*
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* Function pointers
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*
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***/
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void (__cdecl* InitializePtr) () = *(void(__cdecl*)())CGGAMEUI__INITIALIZE;
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bool (__cdecl* CanPerformActionPtr) (ACTIONTYPE action) = *(bool(__cdecl*)(ACTIONTYPE))CGGAMEUI__CANPERFORMACTION;
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void (__cdecl* ShutdownPtr2) () = *(void(__cdecl*)())CGGAMEUI__SHUTDOWN;
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/****************************************************************************
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*
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* Private
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*
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***/
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static CVar *s_enableTaintEnforcement;
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//===========================================================================
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void __cdecl Initialize () {
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InitializePtr();
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s_enableTaintEnforcement = CVar::Register("enableTaintEnforcement",
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"Enables enforcement of taint in GM clients",
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NULL,
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"0",
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NULL,
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GAME,
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false,
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NULL,
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false);
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CGGameUI::RegisterScriptFunctions();
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CGGameUI::RegisterConsoleCommands();
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}
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//===========================================================================
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void __cdecl Shutdown () {
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ShutdownPtr2();
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CGGameUI::UnregisterScriptFunctions();
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CGGameUI::UnregisterConsoleCommands();
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}
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//===========================================================================
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int __cdecl CCommand_Script (const char* cmd,
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const char* arguments) {
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FrameScript_Execute(arguments,arguments,NULL);
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return 0;
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}
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/****************************************************************************
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*
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* External functions
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*
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***/
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//===========================================================================
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void WowGM::CGGameUI::Initialize()
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{
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DETOUR_INIT;
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DETOUR_ATTACH(::InitializePtr,::Initialize);
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DETOUR_ATTACH(::CanPerformActionPtr,::CGGameUI::CanPerformAction);
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DETOUR_ATTACH(::ShutdownPtr2,::Shutdown);
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DETOUR_COMMIT;
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}
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//===========================================================================
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void WowGM::CGGameUI::Shutdown()
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{
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DETOUR_INIT;
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DETOUR_DETACH(::InitializePtr,::Initialize);
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DETOUR_DETACH(::CanPerformActionPtr,::CGGameUI::CanPerformAction);
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DETOUR_DETACH(::ShutdownPtr2,::Shutdown);
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DETOUR_COMMIT;
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}
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/****************************************************************************
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*
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* CGGameUI class implementation
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*
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***/
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//===========================================================================
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bool __cdecl CGGameUI::CanPerformAction(ACTIONTYPE action)
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{
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if (s_enableTaintEnforcement) {
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// Always enable any action
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// if this option is enabled by the client
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if (s_enableTaintEnforcement->m_intValue == 0)
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return true;
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}
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return CanPerformActionPtr(action);
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}
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//===========================================================================
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void __cdecl CGGameUI::RegisterConsoleCommands () {
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ConsoleCommandRegister("script",CCommand_Script,DEFAULT,NULL);
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}
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//===========================================================================
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void __cdecl CGGameUI::UnregisterConsoleCommands () {
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ConsoleCommandUnregister("script");
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}
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//===========================================================================
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void __cdecl CGGameUI::RegisterScriptFunctions () {
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// Register scripts here
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}
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//===========================================================================
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void __cdecl CGGameUI::UnregisterScriptFunctions () {
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// Unregister scripts here
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}
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