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#include "pch.h"
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#pragma hdrstop
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#include "GameUI.h"
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#include <Console/ConsoleClient.h>
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#include <FrameScript/FrameScript.h>
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/****************************************************************************
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*
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* Client memory addresses
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*
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***/
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#define CGGAMEUI__INITIALIZE 0x0052A980;
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#define CGGAMEUI__CANPERFORMACTION 0x005191C0;
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#define CGGAMEUI__SHUTDOWN 0x00528F00;
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/****************************************************************************
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*
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* Client function pointers
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*
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***/
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void (*InitializePtr)() = *(void(*)())CGGAMEUI__INITIALIZE;
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bool (*CanPerformActionPtr)(ACTIONTYPE) = *(bool(*)(ACTIONTYPE))CGGAMEUI__CANPERFORMACTION;
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void (*ShutdownPtr2)() = *(void(*)())CGGAMEUI__SHUTDOWN;
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/****************************************************************************
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*
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* Private
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*
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***/
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static CVar *s_enableTaintEnforcement;
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//===========================================================================
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void Initialize () {
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InitializePtr();
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s_enableTaintEnforcement = CVar::Register("enableTaintEnforcement",
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"Enables enforcement of taint in GM clients",
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NULL,
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"0",
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NULL,
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GAME,
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false,
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NULL,
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false);
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CGGameUI::RegisterScriptFunctions();
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CGGameUI::RegisterConsoleCommands();
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}
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//===========================================================================
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void Shutdown () {
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ShutdownPtr2();
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CGGameUI::UnregisterScriptFunctions();
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CGGameUI::UnregisterConsoleCommands();
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}
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//===========================================================================
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int CCommand_Script (const char* cmd, const char* arguments) {
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FrameScript_Execute(arguments,arguments,NULL);
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return 0; //TODO:
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}
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/****************************************************************************
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*
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* External
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*
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***/
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//===========================================================================
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void WowGM::CGGameUI::Initialize () {
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DETOUR_INIT;
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DETOUR_ATTACH(::InitializePtr,::Initialize);
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DETOUR_ATTACH(::CanPerformActionPtr,::CGGameUI::CanPerformAction);
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DETOUR_ATTACH(::ShutdownPtr2,::Shutdown);
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DETOUR_COMMIT;
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}
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//===========================================================================
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void WowGM::CGGameUI::Shutdown () {
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DETOUR_INIT;
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DETOUR_DETACH(::InitializePtr,::Initialize);
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DETOUR_DETACH(::CanPerformActionPtr,::CGGameUI::CanPerformAction);
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DETOUR_DETACH(::ShutdownPtr2,::Shutdown);
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DETOUR_COMMIT;
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}
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/****************************************************************************
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*
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* CGGameUI class implementation
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*
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***/
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//===========================================================================
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bool CGGameUI::CanPerformAction (ACTIONTYPE action) {
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if (s_enableTaintEnforcement) {
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// Always enable any action
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// if this option is enabled by the client
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if (s_enableTaintEnforcement->m_intValue == 0)
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return true;
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}
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return CanPerformActionPtr(action);
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}
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//===========================================================================
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void CGGameUI::RegisterConsoleCommands () {
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ConsoleCommandRegister("script",CCommand_Script,DEFAULT,NULL);
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}
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//===========================================================================
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void CGGameUI::UnregisterConsoleCommands () {
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ConsoleCommandUnregister("script");
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}
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//===========================================================================
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void CGGameUI::RegisterScriptFunctions () {
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// Register scripts here
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}
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//===========================================================================
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void CGGameUI::UnregisterScriptFunctions () {
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// Unregister scripts here
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}
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