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#include "Player_C.h"
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#include "Player_C.h"
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#include <WowSvcs/ClientServices.h>
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#include <WowSvcs/ClientServices.h>
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#include <Console/ConsoleClient.h>
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#include <Console/ConsoleClient.h>
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/****************************************************************************
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/****************************************************************************
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*
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*
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*   Client memory addresses
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*   Client memory addresses
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*
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*
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***/
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***/
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#define  PLAYERCLIENTINITIALIZE 0x006E8EE0;
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#define  PLAYERCLIENTINITIALIZE 0x006E8EE0
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#define  PLAYERCLIENTSHUTDOWN   0x006E0300;
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#define  PLAYERCLIENTSHUTDOWN   0x006E0300
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/****************************************************************************
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/****************************************************************************
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*
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*
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*   Client function pointers
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*   Client function pointers
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//===========================================================================
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//===========================================================================
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void PlayerClientShutdown () {
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void PlayerClientShutdown () {
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	PlayerClientShutdownPtr();
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	PlayerClientShutdownPtr();
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	ClientServices_ClearMessageHandler(SMSG_RESURRECT_FAILED);
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	ClientServices_ClearMessageHandler(SMSG_RESURRECT_FAILED);
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}
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}
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