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/****************************************************************************
*
* ClientCommands.cpp
*
* Client game commands
*
***/
#include "pch.h"
#pragma hdrstop
#include "ClientCommands.h"
#include <ClientDebugCommands.h>
#include <ClientGMCommands.h>
#include <Console/ConsoleClient.h>
#include <FrameScript/FrameScript.h>
#include <WowSvcs/ClientServices.h>
//===========================================================================
BOOL CCommand_Beastmaster (char const* commandStr, char const* arguments) {
CDataStore msg;
msg.Put(CMSG_BEASTMASTER);
BYTE val = SStrCmpI(arguments, "off") != 0;
msg.Put(val);
msg.Finalize();
ClientServices_Send(&msg);
return TRUE;
}
//===========================================================================
BOOL CCommand_Bug (char const* command, char const* args) {
//TODO:
//ASSERT(command);
unsigned int category;
if (!SStrCmpI(command, "bug"))
category = 0;
else if (!SStrCmpI(command, "suggestion"))
category = 1;
if (ClientServices_Report(category, args))
ConsolePrintf("%s submitted", command);
else
ConsolePrintf("%s submission failed", command);
return TRUE;
}
//===========================================================================
BOOL CCommand_Godmode (const char* cmd, const char* arguments) {
if (arguments && *arguments) {
int enable = atoi(arguments);
CDataStore msg;
msg.Put(CMSG_GODMODE);
msg.Put(enable);
msg.Finalize();
ClientServices_Send(&msg);
}
return TRUE;
}