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#ifndef _PLAYER_C_H_
#define _PLAYER_C_H_
#include "Object_C.h"
namespace WowGM {
//=========================================================================
void PlayerClientInitialize ();
//=========================================================================
void PlayerClientShutdown ();
};
//=============================================================================
void PlayerClientInitialize ();
//=============================================================================
void PlayerClientShutdown ();
/******************************************************************************
*
* CGPlayer_C class
*
***/
class CGPlayer_C: public CGObject_C {
//=========================================================================
static void PlayerInitializeMessageHandlers ();
};
#endif // ifndef _PLAYER_C_H_